NON-GAMES — Environments | Sets | Objects:

WIP model: Pirate tower (personal project)
Modelled in Maya with polys, curves, bump and displacement maps
WIP model: Pirate tower (personal project)
Modelled in Maya with polys, curves, bump and displacement maps
WIP model: Pirate tower - model with painted-in surface texture and detail
Modelled in Maya with polys, curves, bump and displacement maps. Texture with Photoshop
WIP model: Pirate tower - model with painted-in surface texture and detail
Modelled in Maya with polys, curves, bump and displacement maps. Texture with Photoshop
WIP model: Pirate tower
Modelled in Maya with polys, curves, bump and displacement maps
WIP model: Pirate tower
Modelled in Maya with polys, curves, bump and displacement maps
WIP model: Pirate tower - wireframe
WIP model: Pirate tower
Modelled in Maya with polys, curves, bump and displacement maps

WIP model: Pirate tower
Modelled in Maya with polys, curves, bump and displacement maps

WIP model: Pirate tower - wireframe
Cannon model - untextured
Modelled in Maya with polys, curves, bump and displacement maps

Cannon model - untextured
Modelled in Maya with polys, curves, bump and displacement maps

Cannon model - wireframe

 

GAMES — Medal of Honor (2012) DRIVING LEVELS — Environments Lead:

Link to Karachi driving section<< Click for movie

Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling /  Destruction setup / Set dressing / Polish & finalling 
Tools: Maya | Photoshop | Frostbite2 
Role: Environments Lead
Karachi: Level layout / Proxy modelling / Scene composition / Outsourcing art direction / Key materials and surfaces / Additional Modelling / Destruction setup / Set dressing / Polish & finalling
Tools: Maya | Photoshop | Frostbite2
Role: Environments Lead
Exampe of proxy assets, used to rapidly block out the levels, and to serve as detailed template for building the final models. 
The posed characters were used to give life to the city until the pedestrian system came on line
Exampe of proxy assets, used to rapidly block out the levels, and to serve as detailed template for building the final models.
The posed characters were used to give life to the city until the pedestrian system came on line
Exampes of proxy assets, used to rapidly block out level, and to serve as detailed templates for building the final models Example of modular shop fronts and shop contents. A small set of shop fronts built to standard sizes, and with with interchangable contents, enabled us to generate a lot of variety from a limited set of assets
Example of proxy building modules, used to rapidly block out the level. 
All buildings were constructed from a modular set of parts, that could be configured in multiple combinations, and with a variety of 'accessories', to enable a wide variety of buildings to be generated from a limited set of assets
Example of proxy building modules, used to rapidly block out the level.
All buildings were constructed from a modular set of parts, that could be configured in multiple combinations, and with a variety of 'accessories', to enable a wide variety of buildings to be generated from a limited set of assets
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2
Example texture maps (scaled down from originals)
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2
Example texture maps (scaled down from originals)
Example texture maps (scaled down from originals)
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets -  proxy models and art direction / Shader tuning and polish. 
Tools: Maya | Photoshop | Frostbite2
Ferry Level: Level completion / Key surface textures / Outsourced assets - proxy models and art direction / Shader tuning and polish.
Tools: Maya | Photoshop | Frostbite2

 

GAMES — Need for Speed: The Run (2011) — Environments | Sets:

<< Click for movie

Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Signage 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Signage
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Road texture & materials [Diffuse / Spec / Normal] 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Road texture & materials [Diffuse / Spec / Normal]
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Road texture & materials 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Road texture & materials
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Signage 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Signage
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Gas tanks modelling & texture 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Gas tanks modelling & texture
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Truck stop set modelling & texture
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Truck stop set modelling & texture
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Desert track: Outsourcing direction / scene composition / prop modelling / road texture & materials / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track track: Billboards models 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track track: Billboards models
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas - alley set (cinematics scene): all modelling, texture, and surfacing
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: animated lightshows and signs 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: animated lightshows and signs
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: animated lightshows and signs 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: animated lightshows and signs
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning 
Tools: Maya | Photoshop | Frostbite2 Editor
Vegas track: Outsourcing direction / scene composition / prop modelling / animated signs / dressing / polish & tuning
Tools: Maya | Photoshop | Frostbite2 Editor

 

GAMES — Environments | Sets | Objects (2004 - 2007):

Modelling / Texture / Lighting: Graveyard set for Goblet of Fire (PS2)
Model: Maya || Lighting: Mental Ray || Texture: Photoshop
Modelling / Texture / Lighting: Graveyard set for Goblet of Fire (PS2)
Model: Maya || Lighting: Mental Ray || Texture: Photoshop
Wireframe: Graveyard set for Goblet of Fire (PS2)
Modelling / Texture / Matte Painting / Lighting: Maze set for Goblet of Fire (PS2)
Model: Maya || Lighting: Mental Ray || Texture: Photoshop
Modelling / Texture / Matte Painting / Lighting: Maze set for Goblet of Fire (PS2)
Model: Maya || Lighting: Mental Ray || Texture: Photoshop
Modelling and Texture: Interactive prop used to raise and lower gates
Model: Maya || Texture: Photoshop
Modelling and Texture: Interactive prop used to raise and lower gates
Model: Maya || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)Model: Maya // Shaders: proprietary shaders (Diffuse, Normal, Specular, Detail Map) // Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)< /br>Model: Maya // Shaders: proprietary shaders (Diffuse, Normal, Specular, Detail Map) // Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Model / Texture / Shaders. Trees made for FIFA Street 3  (Maya Hardware Render)

Model: Maya || Shaders: (Diffuse / Normal / Specular || Texture: Photoshop
Model / Texture / Shaders. Trees made for FIFA Street 3 (Maya Hardware Render)
Model: Maya || Shaders: (Diffuse / Normal / Specular || Texture: Photoshop
Model / Texture / Shaders. Trees made for FIFA Street 3 (Maya Hardware Render)

Model: Maya || Shaders: (Diffuse / Normal / Specular || Texture: Photoshop
Model / Texture / Shaders. Trees made for FIFA Street 3 (Maya Hardware Render)
Model: Maya || Shaders: (Diffuse / Normal / Specular || Texture: Photoshop
Model / Texture / Shaders. Trees made for FIFA Street 3 (Maya Hardware Render)

Model: Maya || Shaders: (Diffuse / Normal / Specular || Texture: Photoshop
Model / Texture / Shaders. Trees made for FIFA Street 3 (Maya Hardware Render)
Model: Maya || Shaders: (Diffuse / Normal / Specular || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Models / Textures / Shaders: FIFA Street 3 (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular / Detail Map) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Shaders: (Diffuse / Normal / Specular) || Texture: Photoshop
Modelling / Texture / Lighting: Interior set for Prisoner of Askaban (PS2)Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Texture: Photoshop || Lighting: Mental Ray
Modelling / Texture / Lighting: Interior set for Prisoner of Askaban (PS2)Model / Texture / Shaders: Order of the Phoenix (PS3 / Xbox360)
Model: Maya || Texture: Photoshop || Lighting: Mental Ray
Interior set for Prisoner of Askaban (PS2) - wireframe
Interior set for Prisoner of Askaban (PS2) - texture
Texture: Photoshop
Interior set for Prisoner of Askaban (PS2) - texture
Texture: Photoshop
Modelling / Texture / Lighting: Interior set for Prisoner of Askaban (PS2)
Model: Maya || Texture: Photoshop || Lighting: Mental Ray
Modelling / Texture / Lighting: Interior set for Prisoner of Askaban (PS2)
Model: Maya || Texture: Photoshop || Lighting: Mental Ray
Modelling / Texture / Lighting: Interior set for Prisoner of Askaban (PS2)
Model: Maya || Texture: Photoshop || Lighting: Mental Ray
Modelling / Texture / Lighting: Interior set for Prisoner of Askaban (PS2)
Model: Maya || Texture: Photoshop || Lighting: Mental Ray
Interior set for Prisoner of Askaban (PS2) - texture
Texture: Photoshop
Interior set for Prisoner of Askaban (PS2) - texture
Texture: Photoshop